/*
 * This file is part of Applied Energistics 2. Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. Applied
 * Energistics 2 is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General
 * Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
 * later version. Applied Energistics 2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
 * Public License for more details. You should have received a copy of the GNU Lesser General Public License along with
 * Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.items.tools.powered.powersink;

import net.minecraft.item.ItemStack;

import com.google.common.base.Optional;

import appeng.api.config.PowerUnits;
import appeng.integration.IntegrationType;
import appeng.transformer.annotations.Integration.Interface;
import cofh.api.energy.IEnergyContainerItem;

@Interface(iface = "cofh.api.energy.IEnergyContainerItem", iname = IntegrationType.RFItem)
public abstract class RedstoneFlux extends IC2 implements IEnergyContainerItem {

    public RedstoneFlux(final double powerCapacity, final Optional<String> subName) {
        super(powerCapacity, subName);
    }

    @Override
    public int receiveEnergy(final ItemStack is, final int maxReceive, final boolean simulate) {
        return maxReceive - (int) this.injectExternalPower(PowerUnits.RF, is, maxReceive, simulate);
    }

    @Override
    public int extractEnergy(final ItemStack container, final int maxExtract, final boolean simulate) {
        return 0;
    }

    @Override
    public int getEnergyStored(final ItemStack is) {
        return (int) PowerUnits.AE.convertTo(PowerUnits.RF, this.getAECurrentPower(is));
    }

    @Override
    public int getMaxEnergyStored(final ItemStack is) {
        return (int) PowerUnits.AE.convertTo(PowerUnits.RF, this.getAEMaxPower(is));
    }
}
